A sci-fi turn-based strategy game. A faithful digital rendition of the beloved board game, Empires of the Void II. Most popular community and official content for the past week. Tutorial's not working? I got stuck when it asked to click a magnifying glass, but there are no such icons. No discussion? Thought I would get the ball rolling. Anyone else excited about this game? Will there be an iPad version, or PC only? In his free moments, he can be found watching anime or playing Minecraft with his son.
He and his wife, Cathy Bock, also provide creative support and graphic design for board game publishers as The Game Bocks www. Cat is a writer, product photographer, and graphic designer living in Chicago with her husband, their son, and an extensive collection of board games. Cat fills her time with backpacking, writing short fiction, and reading from the dangerously tall tower of books on her bedside table. She volunteers as a reader for Atticus Review and Quarterly West. Skip to content.
Order Ryan Laukat Art Prints. Cathy Bock Cat is a writer, product photographer, and graphic designer living in Chicago with her husband, their son, and an extensive collection of board games.
The basics here are simple — each time you are the active player, you have five main actions to choose from. Move and attack, research and build, play a card for its action, recruit, or scavenge. Knowing when to follow, and when to refresh, is one of the most important elements of gameplay. Working as multi-use cards, the power cards have a number and either an action, a delivery or a mission for you to complete.
The power number is important, as you can play a card in order to tip the balance in your favour during attacks, but you may want to keep that amazing card in hand in order to gain points, influence on planets, or fulfil a mission.
Empire cards, smaller cards with objectives on them, also offer scoring opportunities if you are able to meet the requirements and will bring in a varying number of points.
And then there are the events. As you work your way through the deck, you will discover it has been seeded with event cards that apply to each planet on the board available for habitation. The rule book tells you which cards to choose for your first game, with such adventures and perils as Deep Fungus, Prison Break and Pirate Outpost all on offer.
Which route to take - dart around the board collecting goods and placing control to build up your presence on your board? Go straight on the attack and begin to conquer planets? Play the more subtle and delicate game of seeding influence throughout the worlds and bringing alien allies on board to work with you? The replay-ability within Empires of the Void II is one of its greatest assets. Each game will be different, whether it's the choices made by the players or the event cards and planets appearing on the board.
Empires of the Void works as well with two players as it does with more, as a clever AI system is employed and certain planets are made difficult to conquer by a faction known as the Sarkeen Regency. This brings even two players into a fair amount of contact with each other, without the board ever feeling too tight or crowded. However, the real beauty of the game comes with more players, as influences and control changes and missions are fulfilled, everyone aiming for prime position before one of the two scoring phases.
With quick turns and very little downtime thanks to the other players having the option to follow the active player in the action chosen, Empires of the Void is a game that keeps player's attention squarely focused on the board, despite the weighty decisions to be made and the possible length of the game.
We find his signature style here, with bright planets that pop, a mixture of weird and wonderful characters and delightful touches such as the individual world ships and unique player units. Some players may find this game has too many moving parts.
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